BLIND SUMMIT PUPPETS
design
There are three factors to consider when designing the puppets:
Size
The size of the puppet is largely driven by character and
the context in which the puppet will be used. We have puppets ranging from
about 25cms tall to life size. However, the larger the puppet gets, the
more difficult it becomes to operate, particularly from the point of view
of weight. Generally I think the puppets are more interesting when they
are smaller than human size, sometimes considerably smaller.
It is often useful or necessary to distort the proportion of the human figure
when designing a puppet. On the larger puppets I sometimes make the head
smaller proportionally to the rest of the body than it would be in real
life. This can help to makes the puppet look more elegant. However, the
smaller puppets or non human characters, which often tend to be more of
a comic caricature, may benefit from a head which is larger in proportion
to the rest of the body. It is a case of deciding what works best for the
character you are creating, and what you feel to be instinctively right.
I usually do several drawings before beginning a new puppet. These will
include full size sketches of the head from the front and side and a full
size plan of the puppet. This is particularly important if there are several
puppets for one show which have to relate in scale to one another.
Facial Expression
The puppet's expression will again be dictated by its character.
I tend to sculpt expressions that are not too emotionally extreme. This
seems to allow a wider range of emotion when we are using the puppet, allowing
the actor/puppeteer to take the character in all directions emotionally.
I usually sculpt the mouth slightly open. Again this is personal preference
and not always the case, but I think it gives more possibility that the
puppet is talking or perhaps just active.
I tend to sculpt from some sort of visual reference. Either a photo of someone
in particular, or a drawing. Even when working from a photo, I find it useful
to do a drawing, as it helps me to understand the features and structure
of the face.

Construction
The most important consideration when constructing the puppet's
body is where to place the joints. It is these which will give the puppet
its style of movement, which is obviously a large part of its character.
I often do technical drawings for different parts of the puppets, particularly
the arms and legs, in order to work out the shape of the limbs and the positions
of the pivot points for joints. I use the full size plans to position the
joints from the front and side to ensure that the puppet will hang in line.
Because of the structure and materials used to make the puppet and the fact
that they are mostly less elastic than human flesh, there is usually a compromise
between maximum movement in a joint and the best possible shape for the
profile of the limbs. For example, in order for a leg joint to bend enough
to allow a puppet to kneel, you must cut away above and below the back of
the knee. The challenge is to position the joint so that it gives the best
possible shape for the knee at each stage of its rotation and allows you
to keep as much as possible of the volume of the leg. In many ways the gaps
in the puppet between the sections of body and around the joints are as
important as the solid parts!
